{"id":92466,"date":"2021-03-30T10:01:00","date_gmt":"2021-03-30T14:01:00","guid":{"rendered":"https:\/\/roomescapeartist.com\/?p=92466"},"modified":"2024-12-03T14:31:39","modified_gmt":"2024-12-03T19:31:39","slug":"repod-barry-meade-creating-room","status":"publish","type":"post","link":"https:\/\/roomescapeartist.com\/2021\/03\/30\/repod-barry-meade-creating-room\/","title":{"rendered":"REPOD Episode 5: Six Artists &#038; One Programmer &#8211; Barry Meade on Creating The Room"},"content":{"rendered":"\n<p>In episode 5, we had a lovely chat with Barry Meade, founding member of Fireproof Studios and one of the co-creators of <em>The Room<\/em>, an incredibly vivid mobile game first released in 2012.<\/p>\n\n\n\n<p><em>The Room<\/em> had a tactile, immersive quality to it, from its haunting soundtrack, to the weight of physical objects, to how the environment handled the lighting design. These design elements, combined with a series of intricate puzzles, have delighted and inspired countless escape room enthusiasts and designers. <\/p>\n\n\n\n<p>It was fascinating to hear about how a limiting set of circumstances created the perfect recipe for an evocative 3D puzzler. What came through clearly was their sharp sense of focus. They knew what they were good at and didn&#8217;t waste resources trying to be too many things. After chatting with Barry, we could see how Fireproof Studios really embodies the spirit of an indie design studio. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/roomescapeartist.com\/wp-content\/uploads\/2021\/03\/The-Room-Twitter-1.jpg\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"585\" data-attachment-id=\"92992\" data-permalink=\"https:\/\/roomescapeartist.com\/2021\/03\/30\/repod-barry-meade-creating-room\/the-room-twitter-1\/\" data-orig-file=\"https:\/\/roomescapeartist.com\/wp-content\/uploads\/2021\/03\/The-Room-Twitter-1.jpg\" data-orig-size=\"1100,628\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"The-Room-Twitter-1\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/roomescapeartist.com\/wp-content\/uploads\/2021\/03\/The-Room-Twitter-1-1024x585.jpg\" src=\"https:\/\/roomescapeartist.com\/wp-content\/uploads\/2021\/03\/The-Room-Twitter-1-1024x585.jpg\" alt=\"\" class=\"wp-image-92992\" srcset=\"https:\/\/roomescapeartist.com\/wp-content\/uploads\/2021\/03\/The-Room-Twitter-1-1024x585.jpg 1024w, https:\/\/roomescapeartist.com\/wp-content\/uploads\/2021\/03\/The-Room-Twitter-1-300x171.jpg 300w, https:\/\/roomescapeartist.com\/wp-content\/uploads\/2021\/03\/The-Room-Twitter-1-768x438.jpg 768w, https:\/\/roomescapeartist.com\/wp-content\/uploads\/2021\/03\/The-Room-Twitter-1-685x391.jpg 685w, https:\/\/roomescapeartist.com\/wp-content\/uploads\/2021\/03\/The-Room-Twitter-1.jpg 1100w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Episode 5<\/h2>\n\n\n<p><iframe title=\"S1E5: 6 Artists &amp; 1 Programmer - Barry Meade on creating The Room\" allowtransparency=\"true\" height=\"150\" width=\"100%\" style=\"border: none; min-width: min(100%, 430px);\" scrolling=\"no\" data-name=\"pb-iframe-player\" src=\"https:\/\/www.podbean.com\/player-v2\/?i=gkf3x-ff3961-pb&amp;from=pb6admin&amp;download=1&amp;share=1&amp;download=1&amp;rtl=0&amp;fonts=Verdana&amp;skin=2&amp;btn-skin=4\"><\/iframe><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe class=\"youtube-player\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/-i3-X9QSiMA?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Topics Discussed in this Episode<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>David tells us how <em><a href=\"https:\/\/roomescapeartist.com\/2016\/02\/25\/the-room-review\/\" target=\"_blank\" rel=\"noreferrer noopener\">The Room<\/a><\/em> had such a huge impact on his life and how, in some ways, it changed the trajectory of his life.&nbsp;[0:46]<\/li>\n\n\n\n<li>Barry talks about how his company\u2019s background in creating AAA console games led to their decision to create a fully immersive, realistic game for mobile gaming &#8211; something that was groundbreaking at the time. [3:15]&nbsp;<\/li>\n\n\n\n<li>Barry discusses some of the techniques they used to create realism, including adding physics to doorknobs, adding weight to objects when you manipulate them, giving inertia to the camera movement, and tactile feedback. [3:45]<\/li>\n\n\n\n<li>Barry talks about the origins of Fireproof Studios, and how they were six artists that formed a company, doing freelance work until they could save up enough money as a company to create their own game. [5:35]<\/li>\n\n\n\n<li>Barry talks about other notable features of the game that started off as cost-cutting measures, such as creating a shorter game, only supporting certain operating systems, and creating a dark, dimly lit game. [8:50]<\/li>\n\n\n\n<li>We discuss how many escape rooms make use of these same lighting tricks to direct focus, create a certain atmosphere, and mask certain things. [10:20]<\/li>\n\n\n\n<li>Barry talks about why Fireproof Studios purposefully decided to stay a relatively small company. [11:25]<\/li>\n\n\n\n<li>Barry talks candidly about how they all left large multinational companies to pursue smaller indie projects and why they prefer avoiding the politics of working in large companies. [14:00]<\/li>\n\n\n\n<li>Peih-Gee talks about being a jewelry designer and understanding the desire to stay small and independent, rather than being held to the demands of large-scale manufacturing. [16:03]<\/li>\n\n\n\n<li>Peih-Gee notes that the escape room industry tends to operate in much the same way &#8211; smaller cottage industries with creative and entrepreneurial spirits. [17:01]<\/li>\n\n\n\n<li>Barry talks about the false choice between being \u201ccreative\u201d and being a business, and the importance of creating something that\u2019s inclusive and accessible. [17:30]<\/li>\n\n\n\n<li>Barry tells us about where the initial idea for <em>The Room<\/em> originated, and how they really wanted to create a game that took advantage of the new touch screen technology. [19:15]<\/li>\n\n\n\n<li>Barry talks about the most significant design changes made when designing a new chapter of <em><a href=\"https:\/\/roomescapeartist.com\/2020\/12\/01\/fireproof-games-room-vr-dark-matter-hivemind-review\/\" target=\"_blank\" rel=\"noreferrer noopener\">The Room<\/a><\/em> for VR. [21:47]<\/li>\n\n\n\n<li>Barry discusses the world-building and Lovecraftian horror in which their games are set. [23:08]<\/li>\n\n\n\n<li>Peih-Gee mentions how transformative the audio experience was for <em>The Room<\/em> games. [25:23]<\/li>\n\n\n\n<li>David and Peih-Gee discuss with Barry the impact that <em>The Room<\/em> series of games has had on the escape room world. [29:55]<\/li>\n\n\n\n<li>David talks about how Roger Shembry, another founding member of Fireproof Studios, has proposed an official <em>The Room<\/em> Lego set that is up for votes on the <a href=\"https:\/\/ideas.lego.com\/projects\/3c56e7c0-5c42-44bc-8939-555fc4450be4\" target=\"_blank\" rel=\"noreferrer noopener\">Lego Ideas website.<\/a> [32:07] <\/li>\n\n\n\n<li>Barry talks about how he started his career working on 16-bit health-edutainment video games, and what he learned from his early experience. [32:55]<\/li>\n\n\n\n<li>Barry talks about his work at Criterion Studios working on the <em>Burnout<\/em> series of video games and how it helped hone his sense of focus. [35:20]<\/li>\n\n\n\n<li>Barry tells us that one of the reasons Fireproof Studios was formed was that the founding members were the six leads working on the environment team for the <em>Burnout<\/em> games, and they enjoyed working together so much that they wanted to make sure they stayed together as a team. [36:25]<\/li>\n\n\n\n<li>We learn about the design process of Fireproof Studios and how much it evolves through iteration. [38:30]<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><a href=\"https:\/\/roomescapeartist.com\/wp-content\/uploads\/2021\/02\/reality-escape-pod_round-web.png\"><img decoding=\"async\" width=\"600\" height=\"600\" data-attachment-id=\"91709\" data-permalink=\"https:\/\/roomescapeartist.com\/reality-escape-pod_round-web\/\" data-orig-file=\"https:\/\/roomescapeartist.com\/wp-content\/uploads\/2021\/02\/reality-escape-pod_round-web.png\" data-orig-size=\"600,600\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"reality-escape-pod_round-web\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/roomescapeartist.com\/wp-content\/uploads\/2021\/02\/reality-escape-pod_round-web.png\" src=\"https:\/\/roomescapeartist.com\/wp-content\/uploads\/2021\/02\/reality-escape-pod_round-web.png\" alt=\"Reality Escape Pod mission patch logo depicts a spaceship puncturing through the walls of reality.\" class=\"wp-image-91709\" srcset=\"https:\/\/roomescapeartist.com\/wp-content\/uploads\/2021\/02\/reality-escape-pod_round-web.png 600w, https:\/\/roomescapeartist.com\/wp-content\/uploads\/2021\/02\/reality-escape-pod_round-web-300x300.png 300w, https:\/\/roomescapeartist.com\/wp-content\/uploads\/2021\/02\/reality-escape-pod_round-web-150x150.png 150w, https:\/\/roomescapeartist.com\/wp-content\/uploads\/2021\/02\/reality-escape-pod_round-web-100x100.png?crop=1 100w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/a><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Resources <\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Follow FireProof Studios<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/twitter.com\/fireproof_barry\" target=\"_blank\" rel=\"noreferrer noopener\">Barry Meade on Twitter @fireproof_barry<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/twitter.com\/fireproof_games\" target=\"_blank\" rel=\"noreferrer noopener\">Fireproof Studios on Twitter @fireproof_games<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/www.fireproofgames.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">Fireproof Studios website <\/a><\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Mentioned in this Episode<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>REA&#8217;s reviews of <em><a href=\"https:\/\/roomescapeartist.com\/2016\/02\/25\/the-room-review\/\" target=\"_blank\" rel=\"noreferrer noopener\">The Room<\/a><\/em>, <em><a href=\"https:\/\/roomescapeartist.com\/2016\/03\/01\/the-room-two-review\/\" target=\"_blank\" rel=\"noreferrer noopener\">The Room Two<\/a><\/em>, and <em><a href=\"https:\/\/roomescapeartist.com\/2020\/12\/01\/fireproof-games-room-vr-dark-matter-hivemind-review\/\" target=\"_blank\" rel=\"noreferrer noopener\">The Room VR: A Dark Matter<\/a><\/em><\/li>\n\n\n\n<li><a href=\"http:\/\/www.loradorjewelry.com\" target=\"_blank\" rel=\"noreferrer noopener\">Peih-Gee&#8217;s jewelry company, Lo Rador&#8217;s website <\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/roomescapeartist.com\/2020\/10\/24\/lego-safe-room-interview\/\" target=\"_blank\" rel=\"noreferrer noopener\">REA article about The Room Legos Idea Project<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/www.youtube.com\/watch?v=g5sZYv3edNE\" target=\"_blank\" rel=\"noreferrer noopener\">YouTube video of Chris Ramsey solving a puzzle box, similar to the Japanese puzzle boxes behind the inspiration for The Room<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/www.youtube.com\/watch?v=XNG9LMNhQW4\" target=\"_blank\" rel=\"noreferrer noopener\">Bronkie the Bronchiasaurus, one of the games Barry worked on very early in his career.<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/youtu.be\/9z3aUzyd8_Q\" target=\"_blank\" rel=\"noreferrer noopener\">The AIDS Avenger, another early health &#8220;edutainment&#8221; game<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/escaperoom.com.au\/rooms\/isolation\/\" target=\"_blank\" rel=\"noreferrer noopener\">This month&#8217;s Spoiler&#8217;s Club game will be <em>Isolation<\/em> by Escape Room Melbourne<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/roomescapeartist.com\/2021\/02\/04\/escape-room-melbourne-isolation-hivemind-review\/\" target=\"_blank\" rel=\"noreferrer noopener\"><em>Isolation<\/em> REA Review <\/a><\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Podcast Launch Giveaway<\/h2>\n\n\n\n<p>The winners of the REPOD Launch Giveaway will be announced shortly on the REA Instagram. Special thanks to our generous sponsors of the giveaway.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/explodingkittens.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">Elan Lee of Exploding Kittens<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/www.wildoptimists.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">Wild Optimists<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/www.etsy.com\/shop\/PerplexorsPuzzles\" target=\"_blank\" rel=\"noreferrer noopener\">Perplexor\u2019s Puzzles<\/a>&nbsp;<em>affiliate code \u201cREPOD\u201d for 10% off purchases<\/em><\/li>\n\n\n\n<li><a href=\"https:\/\/cuadventures.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">CU Adventures<\/a><\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Support REPOD<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"http:\/\/patreon.com\/roomescapeartist\" target=\"_blank\" rel=\"noreferrer noopener\">Subscribe to Patreon for bonus content<\/a>.<\/li>\n\n\n\n<li>Support&nbsp;<a href=\"https:\/\/www.etsy.com\/shop\/PerplexorsPuzzles\" target=\"_blank\" rel=\"noreferrer noopener\">Perplexor\u2019s Puzzles<\/a>&nbsp;and REPOD by using our affiliate code \u201cREPOD\u201d for 10% off purchases.<\/li>\n\n\n\n<li>Please rate and review our podcast!<\/li>\n<\/ul>\n\n\n\n<p>Thanks for listening!<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Guest Bio<\/h2>\n\n\n\n<p><strong>Barry Meade, co-creator of <em>The Room<\/em> (Fireproof Studios)<\/strong><\/p>\n\n\n\n<p>Barry\u2019s career started in Dublin, Ireland in 1992 working on health-related \u2018edutainment\u2019 titles for SNES, Amiga, and PC. In early 1994 he moved to the UK to join Bullfrog Productions, where he spent his time as a lead designer and artist\/ animator on titles such as <em>Magic Carpet 1<\/em> &amp; <em>2<\/em>, <em>Syndicate Wars<\/em>, <em>Dungeon Keeper<\/em>, and many others.<\/p>\n\n\n\n<p>Over the next eight years Barry worked for various studios as a game designer before being hired as a character artist by Criterion Studios in 2004, working on <em>BLACK<\/em> and subsequently <em>Burnouts 3<\/em>, <em>4<\/em>, and <em>Paradise<\/em>. In 2008 Barry and five friends left Criterion to form a small contract-art team, Fireproof Studios. After many years of saving money, Fireproof released their first game <em>The Room<\/em> in 2012. It went on to be #1 in over 60 countries.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Support Room Escape Artist&#8217;s Mission<\/h2>\n\n\n\n<p>There are lots of ways to support Room Escape Artist, like buying from <a aria-label=\"Amazon (opens in a new tab)\" href=\"https:\/\/www.amazon.com\/shop\/roomescapeart\" target=\"_blank\" rel=\"noreferrer noopener\">Amazon<\/a> or <a href=\"https:\/\/www.awin1.com\/cread.php?awinmid=6220&amp;awinaffid=651019&amp;ued=https%3A%2F%2Fwww.etsy.com%2F\" target=\"_blank\" rel=\"noreferrer noopener\">Etsy<\/a> after clicking into the links included in this post or backing us on <a aria-label=\"Patreon (opens in a new tab)\" href=\"https:\/\/www.patreon.com\/roomescapeartist\" target=\"_blank\" rel=\"noreferrer noopener\">Patreon<\/a>.<\/p>\n\n\n\n<p>The money that we make from these helps us to grow the site and continue to add more value to the community that we love so much. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u00a0<\/p>\n","protected":false},"author":20,"featured_media":92989,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_coblocks_attr":"","_coblocks_dimensions":"","_coblocks_responsive_height":"","_coblocks_accordion_ie_support":"","_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"_wpas_customize_per_network":false,"jetpack_post_was_ever_published":false},"categories":[586398298,586398064],"tags":[],"class_list":["post-92466","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reality-escape-pod","category-the-room"],"acf":[],"is_reblog":null,"post_id":null,"blog_id":null,"_yoast_wpseo_primary_category":"586398298","yoast-structured-data-blocks-images-cache":null,"_yoast_wpseo_focuskw":null,"_yoast_wpseo_linkdex":null,"_yoast_wpseo_content_score":"30","_yoast_wpseo_metadesc":"David and Peih-Gee interview Barry Meade, founding member of Fireproof Studios and co-creator of The Room, released on mobile in 2012.","_yoast_wpseo_estimated-reading-time-minutes":"6","_yoast_wpseo_wordproof_timestamp":"","yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>REPOD Episode 5: Six Artists &amp; 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