60 Out Archives - Room Escape Artist http://roomescapeartist.com/category/company/60-out/ Well-researched, rational, and reasonably humorous. Mon, 13 Apr 2026 16:46:25 +0000 en-US hourly 1 75683646 60Out – Big Brain Labs [Review] https://roomescapeartist.com/2026/04/13/60out-big-brain-labs-review/ https://roomescapeartist.com/2026/04/13/60out-big-brain-labs-review/#respond Mon, 13 Apr 2026 14:01:00 +0000 https://roomescapeartist.com/?p=191184 It’s a no-brainer!

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Big Brain Labs is one of the best games in Los Angeles. Here are our other recommendations for great escape rooms in Los Angeles.

It’s a no-brainer! 🧠

Location: Los Angeles, California

Date Played: February 6, 2026

Team Size: 2-6; we recommend 2-4

Duration: 80 minutes

Price:  $65-$75 per person, discount for booking in advance

Ticketing: Private

Accessibility Consideration: None

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

On our last trip to Los Angeles, we experienced the wonderful, whimsical Wizard’s Treasure at 60Out’s Hollywood location. So when a new game opened at this location, created by the same game designer, it was a no-brainer to stop in and play. With a completely different look and feel than the charming wizarding world, Big Brain Labs combined retro-futuristic aesthetics, and gameplay focused on science and experimentation. Clever puzzles and entertaining, tongue-in-cheek humor added to the fun, engaging experience for players of all experience levels.

Image of an orange scientific logo on a circular black background. A lightbulb hangs down on either side. Intricate detailing at interest to the silver metallic wall and green and gold metallic ceiling near the logo.

We started with an introduction from Dr. Gordon Goobler as he explained his newest pet project: a scientific mission to solve all the world’s problems. He just needed more brain power! And that’s where we came in. We puzzled our way through a series of experiments, or mini puzzles, that would collect the data Dr. Goobler needed. Most puzzles had minimal directions, leaving us to scratch our heads for a few moments and try different things before getting to a satisfying aha moment of victory. 

Gameplay was quite cohesive until a mid-game puzzle that can only be described as a show-stopper. Our fast-paced momentum slowed as we puzzled in this part. But while it felt somewhat out of place with the rest of Dr. Goobler’s experiments, it was so incredibly entertaining and memorable; it became my absolute favorite part of the game.  As reluctant as I was to leave this part of the game, the world’s problems were waiting.

The finale landed with an action-filled conclusion, followed by a thoughtful epilogue. With Wizard’s Treasure and now Big Brain Labs, the 60Out Hollywood location stands out among the crowded, robust Los Angeles market. These fresh, creative games are worth a stop when you are in town.

Who is this for?

  • Puzzle lovers
  • Scenery snobs
  • Scientists
  • Brainiacs
  • Any experience level
  • Players who don’t need to be a part of every puzzle

Why play?

  • Colorful set
  • Show-stopping mid-game puzzle
  • Puzzles that make you feel brainy

Story

Dr. Gordon Goobler is the genius behind IntelliCo, a neuroscience company that aims to solve the world’s problems. He was on the verge of a major scientific breakthrough and needed people with big brains (like us!) to collect data and work together to complete experiments around his lab.

Gold framed cartoon image of a man in a white lab coat, cutting a red ribbon in front of the IntelliCo building. A crowd is cheering behind him. A white label at the top of the picture reads "Gordon Goobler IntelliCo Grand Opening"

Setting

The game started in the employee area for the IntelliCo corporation. It was a small, brightly-lit space with a TV monitor on the wall – presumably for employee training – and a half-dozen white lab coats hanging on hooks. Futuristic sliding doors led to other parts of the lab while a vintage science-y logo gave the space a retro look and feel.

Small silver and blue futuristic room, with a retro TV monitor on the wall. Six white lab coats with the IntelliCo logo hang below the monitor. An Exit door is visible on one of the walls.

Gameplay

60 Out’s Big Brain Labs was a standard escape room with a moderate level of difficulty. 

Core gameplay revolved around searching, observing, making connections, and puzzling.

Analysis

➕ The retro-futuristic set reminded us of Disney’s Tomorrowland, capturing the feel of how someone mid-century envisioned the future. It immediately added unique character to the game. 

➕ We liked the attention to detail in the large, brightly colored set pieces and overall design of the space. Dr. Goobler’s IntelliCo branding was subtle but visible throughout the game, making it feel like a legitimate workplace.

➕ Most experiments had minimal directions, allowing us to try alternative approaches until we figured out the right one. At the same time, there was a clear structure to the game flow – along with a device for keeping track of our progress – so we always knew where we were in the game. It was a fun combination, and it all blended together seamlessly.

➖ At one point, voice-over dialogue mentioned a prop and we thought it was part of our next challenge. We lost some time running around trying to figure out how to interact with it, but it was just story details.

➕/➖ The conclusion involved a fun, boss-level finale, though we didn’t immediately notice a significant visual reveal when distracted by several prominent props. Re-positioning these props or gating their availability would allow players to appreciate the reveal as intended.

➕ After the introduction, additional story points were creatively woven into several puzzles. The final scene brought emotional closure to the narrative.

🎬 End-game credits were a nice touch, providing a glimpse into the design process and recognizing the work of the design and build teams.

💡 Accessibility options for lighting, sound, and color-blindness were available to players to self-manage throughout the game. There was even a chair, if you needed to sit. We were impressed with the original, thoughtful approach to accommodations and putting the player experience front and center.

A square metal cabinet with a light blue door and a white IntelliCo logo. The words Accessibility Options are etched in white on the door.

Tips For Visiting

  • There are several 60Out locations in Los Angeles. This game is at the Hollywood location: 1316 N Western Ave.  
  • Parking is available in a lot behind the building, with access via Fernwood Ave. The front door entrance is on N Western Ave.  Metered street parking is also available nearby.
  • When we visit Los Angeles for games, we like breakfast at Blu Jam Cafe or DuPar’s (best pancakes!), lunch at Mel’s Diner or Porto’s, and dinner at Yang Chow. For the best soup dumplings, visit Din Tai Fung (reservations highly recommended).

Book your hour with 60Out’s Big Brain Labs, and tell them that the Room Escape Artist sent you.

Disclosure: 60Out comped our tickets for this game.

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🆕 Spoilers Club: Wizard’s Treasure Preview https://roomescapeartist.com/2024/12/26/%f0%9f%86%95-spoilers-club-wizards-treasure-preview/ https://roomescapeartist.com/2024/12/26/%f0%9f%86%95-spoilers-club-wizards-treasure-preview/#respond Thu, 26 Dec 2024 15:01:00 +0000 https://roomescapeartist.com/?p=151828 "I think new players are an important audience to capture."

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“I think new players are an important audience to capture.”

If everyone played Wizard’s Treasure as their first escape game, there would probably be a lot more escape room enthusiasts in the world. As a beginner-friendly, family-friendly room, this game did everything right. It is charming and whimsical, with gorgeous sets, humorous characters, and puzzles that are fun for grown ups, but logical enough for kids to figure out.

beautiful wizard's workshop with glass jars on shelves, telescope in the middles and crystal cavern in the back. title reads "Sneak preview of Wizard's Treasure Spoilers club"

Designer Grant Luecke joined us on our most recent Spoilers Club to talk about Wizard’s Treasure at 60 Out Hollywood. This game started out as an idea to resurrect an old game by the same name as a time- and cost-saving measure. As it turned out, however, most of the previous props were broken and useless without the master server control box. In quick order, Grant realized it would be easier to build a new game from scratch.

Besides Grant’s obvious passion and enthusiasm for the craft of building escape rooms, the other thing that struck me was his candid honesty. He was brutally honest when it came to assessing his own strengths and weaknesses. That’s when he lucked into finding a build partner with over 15 years of experience as a scenic designer at Disneyland. Together, they built a game that looks and feels sturdy, intentional, and is a whole lot of fun.

Grant is an up and coming designer, and Wizard’s Treasure is his first game. It was really interesting to hear him talk about why he made certain design decisions and how he built certain props. In this episode he went into detail about his design inspirations, including video games and D&D. I found this conversation really inspiring, and I can’t wait to see how his next game turns out.

framed portrait of an old wizard in blue hat and robe covered with stars and moons. there is a man smiling next to it, clean shave, brown hair wearing a woodshop apron over a plaid shirt.
Wizard’s Treasure Designer Grant Luecke

How to Listen

When you support Room Escape Artist on Patreon at $15 per month (or above), you get access to the Spoilers Club, our exclusive podcast where hosts David Spira and Peih-Gee Law chat in depth with creators about iconic escape rooms… spoilers and all!

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60 Out Hollywood – Wizard’s Treasure [Review] https://roomescapeartist.com/2024/01/14/60out-hollywood-wizards-treasure-review/ https://roomescapeartist.com/2024/01/14/60out-hollywood-wizards-treasure-review/#respond Sun, 14 Jan 2024 15:01:00 +0000 https://roomescapeartist.com/?p=126546 A magical time

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Wizard’s Treasure is one of the best games in Los Angeles. Here are our other recommendations for great escape rooms in Los Angeles.

A magical time

Location:  Los Angeles, CA

Date Played: October 21, 2023

Team size: 2-6; we recommend 2-4

Duration: 60 minutes

Price: from $120 per team to $282 per team, depending on the day of the week and the number of players

Ticketing: Private

Accessibility Consideration:  not wheelchair accessible

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

Joyous. That’s the first word that comes to mind when I think about Wizard’s Treasure.

This escape room was mechanically and aesthetically gorgeous, with a playful whimsy tying everything together.

A beautiful wizard's lab filled with books, glassware, and other contraptions.

It never took itself too seriously. It started with a delightful, humorous introduction. This silliness continued with the characters we encountered in the first act. While the ending was telegraphed throughout the entire second act, leaving opportunity for a more dynamic conclusion, the finale was still dramatic, beautiful, and, of course, joyous.

Of note, this was a completely different game from the original 60 Out game at a different location with a similar name, Wizard’s Workshop (reviewed in 2017 and now closed). Wizard’s Treasure has one Easter egg that only the most observant players might notice, but otherwise bears no resemblance to its predecessor. While 60 Out is a franchise, Wizard’s Treasure was developed in house at this location (Hollywood).

The only way to fail to enjoy Wizard’s Treasure is to attack it too forcefully. It was a family-friendly adventure. It’s meant to be enjoyed linearly, as a group. If you split up, you’ll miss out on both character and puzzles. This isn’t to say the puzzles were easy. There were fun aha moments; other solves took multiple hands coordinating together. Bring a small team and savor together.

Wizard’s Treasure was the surprise darling of our fall trip to Los Angeles. The creator had invited us, and the game was located conveniently enough to fit into our crazy schedule. We love when creators reach out, and we always strive to visit. After we played, we sent a lot of people – both enthusiasts and casual players – to this escape room, and both demographics have been consistently satisfied with their experience.

It is without hesitation that I recommend Wizard’s Treasure be a part of any Los Angeles escape room excursion.

Who is this for?

  • Puzzle lovers
  • Scenery snobs
  • Fantasy fans
  • Wonder seekers
  • Any experience level
  • Families

Why play?

  • It’s adorable
  • Fantastic reveals
  • Incredible set
  • Tangible puzzles and interactions

Story

When this escape room was struggling during the pandemic, they took on a tenant… who happened to be a wizard… and a scammer. Bad choice. He took the escape room’s money and locked it up in his mystical safe. The escape room company decided to put this room up on their website as a game players could book. It turns out we’d booked a chance to try to get them their money back.

A stone door with the carving of a wizard on it.

Setting

We started in a mystical garden outside the wizard’s workshop. It had a whimsical aesthetic with flowers, lights, and colors. Once we gained access to the wizard’s workshop we were in a Disney-like environment loaded with detail and wonder.

Gameplay

60 Out’s Wizard’s Treasure was a standard escape room with a moderate level of difficulty.

The escape room has two distinct acts. In the first act core gameplay revolved around observing details, making connections, thinking outside the box, and some searching. In the second act, gameplay focused more on collaborating and solving puzzles, while still requiring keen observation.

A fantastical contraption of lights, buttons, and metal.

Analysis

➕ The set was captivating. From the smallest details in the first act, to the large, interactive set pieces in the second act, everything was polished. It was beautiful.

➕ The first act was delightful, with silly interactions and whimsical solves.

➖ Early on, one clue wasn’t quite balanced… potentially requiring a (totally in world!) hint, but which could steal the wonderful aha.

➕ In the second act, the puzzles generally required multiple people to solve. These were fun, collaborative challenges, around large set pieces that everyone could enjoy.

➖ One late game prop lacked feedback.  

➕ The interaction design was stellar.

➖ There was an opportunity for a boss battle, or perhaps, wizard’s duel, to add a twist to our expected game progression, or to further punctuate the ending.

➕ The lighting added a lot of Wizard’s Treasure, throughout the game, and in the culmination of our efforts.

Tips For Visiting

  • Note that this room is located at 60 Out’s Hollywood location: 1316 N Western Ave
  • There is a parking lot.

Book your hour with 60 Out’s Wizard’s Treasure, and tell them that the Room Escape Artist sent you.

Update 11/27/24: If you want to hear more about Wizard’s Treasure, back us on Patreon at the “Search Win!” level to get access to a Spoilers Club episode about this game. Reality Escape Pod co-hosts David and Peih-Gee take a deep dive with the creators, spoilers and all.

Disclosure: 60 Out comped our tickets for this game.

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REPOD S2E6 Puppets, Haunts, & Pranks—Brian Corbitt, Creator of Miss Jezebel https://roomescapeartist.com/2021/09/14/repod-s2e6-puppets-haunts-pranksbrian-corbitt-miss-jezebel/ https://roomescapeartist.com/2021/09/14/repod-s2e6-puppets-haunts-pranksbrian-corbitt-miss-jezebel/#respond Tue, 14 Sep 2021 14:01:00 +0000 https://roomescapeartist.com/?p=97470  

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In Season 2, episode 6, we got to chat with Brian Corbitt, the creative mind behind the raunchy and hilarious Miss Jezebel—an actor-driven experience that’s a mix between immersive theatre and an escape room. Two of Brian’s games have won Golden Lock Awards from Room Escape Artist, and Miss Jezebel was also voted in the top three best online escape rooms in the 2020 TERPECAs – the Top Escape Rooms Project Enthusiasts’ Choice Awards.

a man in drag, wearing a red wig sitting in an easy chair holding a teacup. on the coffee table in front is a tea pot and a bottle of poison.

Brian’s games all have a quirky signature style to them, including the use of puppets, humor, interesting mechanics, and deeply immersive interactions. Brian worked in the haunt industry for over a decade as a scare actor and set designer, and it’s easy to see the influence the haunt industry has on his games. 

One of the things that struck me was how so many of his ideas all started off as April Fool’s Day pranks. Many of Brian’s best games came about because he wanted to create something to entertain his friends, make ’em laugh, and maybe troll them a bit. Brian’s passion for creating something brilliant, funny, and a tad twisted is apparent in his games and this interview. It was a blast diving into his carnival funhouse brain.

half asian man in grey t-shirt kneeling in front of a red and black background

Thank You to Our Sponsors

We are immensely grateful to our sponsors this season. We truly appreciate your support of our mission to promote and improve the immersive gaming community.

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Topics Discussed in this Episode

  • Peih-Gee notes that Brian is part of her regular escape room team, and David warns that this episode may be more explicit than usual. [0:51]
  • David mentions that Brian’s games tend to lean into his strengths and quirks, creating a style that is unique. [ 1:32]
  • We discuss the things that make Miss Jezebel unique, such as the fact that it’s an 18+ game, and that it’s an interactive, comedic, actor-driven game. [2:14]
  • Brian says that he really wanted to bring humor to escape rooms. [2:59]
  • Peih-Gee mentions that she tested his new game, Galaxy Quest, and that the videos were so entertaining that she abandoned the puzzles to go watch them (unheard of!). [3:26]
  • Brian says he originally wanted an actor inside Galaxy Quest as well, but decided to hold off on that during quarantine. He also mentions the difficulty for the actor in having to don a full-face silicone mask for an hour. [3:59]
  • Brian recounts how Miss Jezebel originally started as an April Fool’s joke for his friends and employees. [5:02]
  • Brian talks about some of the difficulties in creating an adult-themed game, including dealing with his franchise partner. [6:22]
  • Brian talks about joining the 60Out Franchise and how he’s managed to work with them while still maintaining some amount of creative control. [7:23]
  • Brian gives an example where 60Out renamed one of his rooms and it immediately increased sales by 30%. [8:34]
  • Peih-Gee talks about the benefits of how 60Out standardizes its rooms. She says that as a player, it’s good to know what level of quality and tech to expect. [9:56]
  • Brian talks about a unique mechanic in his room Tiki Time where you earn time, and you’re rewarded with more time in the room when you solve a puzzle. [11:09]
  • Brian talks about balancing passion for the industry and the business side of running an escape room. He says that he joined a franchise so they could handle operations and marketing, leaving him to focus on creating games. [14:10]
  • David talks about what a sensation Miss Jezebel’s Tea Party made in the community when it first launched. He mentions that many creators have cited Miss Jezebel as a primary influence. [17:22]
  • Brian talks about turning Miss Jezebel into a virtual game during quarantine. [17:54]
  • Peih-Gee talks about the decision to have 2 people running the room: the actor playing Miss Jezebel, and a new character, The Detective, who acts as the straight man and eyes and ears for the players. [19:30]
  • Brian talks about having a couple of different actors play Miss Jezebel and the variation in performance styles. [22:41]
  • Brian talks about working as a scare actor for over a decade at various haunts. He says the most important things are innovation and creativity. [23:58]
Brian’s haunt alter ego “Needle”
  • Brian talks about the time he hooked his body up to an electroshock device so he could give haunt guests a little electric shock when he touched them. [25:23]
  • Brian discusses the difference between working inside the haunt mazes as opposed to roaming “the streets” and having guest interactions. [27:18]
  • Brian talks about his philosophy when it comes to gamemastering, and how he always wants the gamemaster dialogue to be in character. [30:03]
  • David recounts his first time playing Krampus (which no longer exists) and how terrified his teammate was. [31:44]
  • Brian tells us about his plans to repurpose Miss Jezebel, essentially having two different games that can be played in the same space. [33:50]
  • David notes that puppetry is a hallmark of Brian’s game design. Brian talks to us about why he likes using puppets in his rooms. [35:03]
  • Brian says that the “Boglin” puppet he uses in Galaxy Quest is an audience favorite, and was his childhood toy from the eighties. [36:25]
  • Brian tells us about the origins of Miss Jezebel’s puppet cat Orion. [37:08]
  • We discuss the use of animatronics in escape rooms. [37:46]
  • David talks about being inspired by Miss Jezebel to use puppets when he worked on the tv show Create the Escape. [40:46]
  • Brian talks about creating the VIP maze, which was a secret maze that only happened for 15 minutes, one night per season at Knott’s Scary Farm. [41:42]
  • Brian talks about his time in the military and the different immersive training techniques he experienced. [45:14]
  • Brian tells a story about one of the immersive training encounters where he role-plays a drunken CIA spook and agents have to track him down and extract him from the scene. [46:28]
  • Brian talks about his new game with a serial killer theme, and how he’s torn between the authenticity of using real serial killers and whether it’s appropriate to use these stories for entertainment. [48:39]
  • For our bonus afterstory, Brian tells us about the best “distraction phone call” a player ever made in Miss Jezebel. [51:22]
Reality Escape Pod mission patch logo depicts a spaceship puncturing through the walls of reality.

Resources Mentioned in this Episode

Guest bio

In his early years, Brian Corbitt spent four years in the airborne infantry, and three years as a military training actor. He then spent 10 years in the haunt industry as both a set designer and a scare actor. His haunt alter ego is a clown named Needle. He’s since been an owner/ operator/ designer in the escape room industry for 5 years in Los Angeles as part of the 60Out franchise. He is the creator of the world-famous Miss Jezebel, an immersive actor-driven escape room.

Follow Brian Corbitt

  • Instagram:
    • @thatrandomjerk
    • @60outdowntown
    • @60out_downtown
    • @ms_jezebel
  • Tiktok:
    • @thatrandomjerk
    • @60outescapegames

Other recommended podcasts

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Escape This Podcast

Escape This Podcast is a show that’s a mix between table top roleplaying and escape room puzzles.

Support REPOD

Thanks for listening!

Support Room Escape Artist’s Mission

There are lots of ways to support Room Escape Artist, like buying from Amazon or Etsy after clicking into the links included in this post or backing us on Patreon.

The money that we make from these helps us to grow the site and continue to add more value to the community that we love so much.

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60out – Orion’s Ridiculous Revenge [Hivemind Review] https://roomescapeartist.com/2020/12/09/60out-orions-ridiculous-revenge-hivemind-review/ https://roomescapeartist.com/2020/12/09/60out-orions-ridiculous-revenge-hivemind-review/#respond Wed, 09 Dec 2020 15:01:00 +0000 https://roomescapeartist.com/?p=88875  

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Update 9/14/21: If you enjoy Orion’s Ridiculous Revenge, we hope you’ll check out our interview with creator Brian Corbitt on The Reality Escape Pod.

Orion’s Ridiculous Revenge is a point-and-click adventure game, integrated with other game mechanics, created by 60out in Los Angeles, CA.

Orion the cat facing off against a rooster in Pokemon style battle.

Format

Style of Play: point-and-click adventure game that draws on puzzle hunt, scavenger hunt, and other mechanics

Required Equipment: computer with internet connection, mobile device

At one point, the game requires that you text a US number, but international players can also use Whatsapp.

Recommended Team Size: 2-4

Play Time: 60 Minutes

Price: $15 per player

Booking: book for a specific time slot

60out can run more than one group at a time in different Zoom breakout rooms. If you’re interested in playing with a large group, you can all play in the same time slot, but in different groups (breakout rooms).

Description

Orion’s Ridiculous Revenge was a point-and-click escape game set in the insane world of Miss Jezebel. You play Miss Jezebel’s cat and see the world from a cat perspective. Miss Jezebel has a mysterious “friend” over who’s up to no good. It’s up to you to come up with a purr-fect plan to save everybody.

It was functionally fairly simple, but the magic was in the humor and some less-than-usual team interactions. Note that the humor is adult and vulgar.

50 Shades of Earl Grey tea packaging.

Hivemind Review Scale

REA's hivemind review scale - 3 is recommended anytime, 2 recommended in quarantine, 1 is not recommended.

Read more about our Hivemind Review format.

Matthew Stein’s Reaction

Rating: 3 out of 3.

Orion’s Ridiculous Revenge is the most innovative and polished use of the Telescape inventory system I’ve seen yet, taking full advantage of Telescape’s advanced interactivity features to help create a distinctively bawdy multiplayer experience. This game takes place in the same physical and narrative space as Miss Jezebel, and Orion, “Miss Jezebel’s favorite feline,” is now the star of the show. While this game is more of a side plot than a sequel to Miss Jezebel, I’d recommend playing Miss Jezebel first if you can, as Orion’s Ridiculous Revenge is full of Easter eggs and references to the original Miss Jezebel, and many of the funniest moments won’t land quite as effectively if you’re exploring the world for the first time. Orion’s Ridiculous Revenge features ridiculous adult humor, similar in tone to Miss Jezebel, but it’s presented more through diverse puzzle content and less through open-ended improvisatory interactions. It’s a worthy counterpart to and extension of the fabulous Miss Jezebel experience.

Paws coverng parts of the original Miss Jezebel set.

Peih Gee Law’s Reaction

Rating: 3 out of 3.

The last time I had this much fun probably involved something illegal. Orion’s Ridiculous Revenge revisits the beloved, wacky world of Miss Jezebel, replete with the same raunchy comedy.

Immersion: This is a richly detailed world full of personality. The narrative is driven via a series of hilarious videos, and I love that the puzzles and answers keep you firmly in the world of Miss Jezebel. Definitely the highlight of this game.

Puzzles: The puzzles all had cheeky humor and were very fun, with a few that rewarded creativity. They’re not the most challenging puzzles, but the point here is to have fun and enjoy the humor while still having the satisfaction of solving something. I think these puzzles are perfect for more casual players.

Gamemaster: While this game still has a live host, gameplay itself is played purely on an interface, and it’s not avatar-led. That said, the videos are hilarious and full of character.

Interface: Orion’s Ridiculous Revenge is played on its own custom interface via Telescape— have I mentioned how much I love Telescape? It’s intuitive and easy to use. Puzzles magically appear on screen, and you enter answers directly into the interface. I think this is quite an innovative use of Telescape, especially combined with the videos and storyline.

Joel Smileypeacefun Reaction

Rating: 2 out of 3.

Set in the same world as Miss Jezebel, we now play the perspective of her cat on a new adventure.

At its best, 60out once more delivered on raunchy humor and great characters. I especially enjoyed the video sequences between the puzzles.

At its worst, we encountered some technical difficulties, where the gamemaster had to do some troubleshooting on the back end. The puzzles were okay but far from mind-blowing. The game content also felt a little short for a one-hour timer.

All in all, it’s a fun little game. But honestly, it’s not quite worth $15 per connection for me. I highly recommend the online version of Miss Jezebel though!

David Spira’s Reaction

Rating: 3 out of 3.

Orion’s Ridiculous Revenge lived up to its name. It was a ridiculously funny followup to Miss Jezebel. The style and gameplay were entirely different from that of Miss Jezebel… but the humor was clearly coming from the same minds. Whether that’s great or horrible is really only a function of how wholesome you are.

I’ll keep this simple. Go play this with a group of people that you’re willing to get silly and raunchy with. Don’t play for speed and don’t go for the puzzles. Go because you want to have a good time.

Beyond that, the on-boarding process was a bit awkward. We didn’t realize that 60out runs multiple teams at once from the same Zoom, in different breakout rooms. It works well for this game, but we entered the Zoom and quickly dropped because we erroneously thought we were Zoom-bombing someone else’s game. Finally, while multiple teams play at once, and it seemed like it was a race – don’t. Take your time and have fun.

Disclosure: 60out provided the Hivemind reviewers with a complimentary play.

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60out – Miss Jezebel Online [Hivemind Review] https://roomescapeartist.com/2020/11/08/60out-miss-jezebel-online-hivemind-review/ https://roomescapeartist.com/2020/11/08/60out-miss-jezebel-online-hivemind-review/#comments Sun, 08 Nov 2020 15:01:00 +0000 https://roomescapeartist.com/?p=88121  

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Update 9/14/21: If you enjoy Miss Jezebel, we hope you’ll check out our interview with creator Brian Corbitt on The Reality Escape Pod.

Miss Jezebel (Online) is a real-life escape room livestreamed and played through an avatar, created by 60out in Los Angeles, CA.

Room Escape Artist writer Sarah Willson reviewed the real-life version of this game in August of 2019. This is a review of the online adaptation.

Miss Jezebel looking handsome over zoom.

Format

Style of Play: real-life escape room livestreamed and played through an avatar, with a large immersive theater component

Required Equipment: computer with an internet connection, mobile device

Recommended Team Size: 2-4

Play Time: 60 minutes

Price: $45 per person

Booking: book online for a specific time slot

2020 Golden Lock Award Ribbon
2020 Golden Lock Award Winner

Description

This is an 18+ game played with 2 actors. Some of the props in the room will be sex toys and fetish gear. Many of the jokes are sexual innuendos. Miss Jezebel is usually played by a man in drag.

One actor is Miss Jezebel, the other is the detective, who is also the cameraman and your avatar. This is an interaction-heavy game; part of the experience is bantering with Miss Jezebel. The detective will interact with her himself, but he will also ask you what to say, or you can direct him to say or do anything (within reason). Part of the game is “social engineering” Miss Jezebel to either get information from her, distract her, or accomplish some other goal. Get into character and get really involved to get the most out of this experience.

Hivemind Review Scale

REA's hivemind review scale - 3 is recommended anytime, 2 recommended in quarantine, 1 is not recommended.

Read more about our Hivemind Review format.

Fro’s Reaction

Rating: 3 out of 3.

Epically raunchy and uproariously funny, this experience catapulted itself to the top of my quarantine playlist. It was the real deal – outstanding acting and comedic timing, just the right amount of puzzling and a level of immersion that was impressive given the remote format. 60out managed to build a world and a storyline that made sense in its own bizarre way in a limited amount of space and with a remarkably simple set. We had a certain amount of control over how we handled situations, which only added to the creativity and hilarity. The whole thing just worked.

I rarely encounter escape rooms with adult subject matter, so it took me a while to comfortably assess where The Line was and what would be ok to say or suggest. I held back a bit at the beginning, but warmed up quickly as the world continued to reveal itself.

I liked this one so much that I recommended it to a few friends and can’t wait to sit in and watch them play. Book your session and let the guffawing ensue.

Joel Smileypeacefun Reaction

Rating: 3 out of 3.

We had lots of laughter meeting Miss Jezebel and flirting our way through a digital but deadly tinder date.

At its best, this game feeds off the amazing actors and their ability to adapt to what you do or say. Since this is an escape room / immersive theater hybrid, I was afraid the puzzles would come up short, but it turned out to be a great mix.

At its worst, the available time slots didn’t work at all with the European timezone I’m living in. I ended up playing at 1:30 am, so my energy level was rather low. The character we were controlling always gave some pushback to our ideas. Unfortunately, this made us think that our ideas were wrong when, in fact, if we just would have pushed harder the character would have done it.

Your experience heavily depends on how comfortable you are with adult humor (sex and fetishes). I was able to loosen up and have fun since there was nothing too disturbing for my personal limits.

Matthew Stein’s Reaction

Rating: 3 out of 3.

Miss Jezebel is undoubtedly a must-play quarantine experience for any adult audience comfortable with raunchy improv. While Miss Jezebel originated as an in-person game in Los Angeles, it’s been cleverly adapted for remote play and transformed into something new that even folks who’ve played in person will likely enjoy playing again. It has a similar setup and overall vibe to Omescape’s remote-exclusive Pursuit of Assassin Artist – a newer game likely influenced by Miss Jezebel. While Miss Jezebel isn’t a puzzle-heavy game, both the puzzles and the extensive interactions with the two actors were solidly designed and effectively helped deliver punchy comedic climaxes.

Peih Gee Law’s Reaction

Rating: 3 out of 3.

What happens when an escape room and immersive theatre meet up for a date at the fetish ball? Find out at Miss Jezebel’s Tea Party! ⁣This is campy, witty, raunchy, and bizarre — in the best way possible — and by far the most fun I’ve ever had with a virtual escape experience.

Immersion: Richly decorated set that really sold the world of Miss Jezebel to me. I loved all the kooky props and little humorous touches sprinkled around the room.

Puzzles: This is not a puzzle-heavy room, but I think it was just enough, and left a little more time for the fun interactions with Miss Jezebel (and other characters). The puzzles were fun though and fit the theme of the room.

Avatar/ Gamemaster: This is where Miss Jezebel really shines. This is an interaction-heavy experience. The actors are fantastic — witty with great chemistry. I found it really enjoyable to “play” with the actor by feeding funny lines to the gamemaster. The banter was very entertaining, as were the gamemaster’s reactions to our sometimes bizarre directions. They were both really good at improvising and playing along with our suggestions without ever breaking character.

Functionality: This game doesn’t have an inventory system, and frankly, it didn’t need one. I like that I didn’t have to mess with another tool that took me out of the immersion of this room. Occasionally, they would suggest that we just take a photo or screenshot of the puzzle or clue, and I think that worked well enough.

David Spira’s Reaction

Rating: 3 out of 3.

Miss Jezebel was nuts. This edgy and immersive blend of theatrics with traditional escape room played brilliantly in the avatar format. Now, I want to be very clear: Miss Jezebel is adult, not mature. It’s glibly sexual and the characters were willing to take the conversation and actions in whatever crazy direction we suggested. And crazy it got.

Miss Jezebel was about over-the-top character interactions. Strip away the character magic, and it’s an unremarkable escape game with a single puzzle that truly stood out. But that’s the point. This game was immensely entertaining and my face hurt from how much time I spent smiling.

We were supposed to play Miss Jezebel in real life back in March… and that didn’t happen. When we heard that it was well adapted online, we were reluctant to play because we were holding out hope for the “true” experience. When the fall rolled around… we decided to abandon said hope and see what this game was all about. Honestly, we were wrong to have waited this long.

Update 6/20/25: If you want to hear more about Miss Jezebel, back us on Patreon at the “Search Win!” level to get access to a Spoilers Club episode about this game. Reality Escape Pod co-hosts David and Peih-Gee talk all about it with the creators, spoilers and all.

Disclosure: 60out provided the Hivemind reviewers with a complimentary play.

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60 Out – Jumanji: Welcome to the Jungle [Review] https://roomescapeartist.com/2018/10/29/60-out-jumanji-review/ https://roomescapeartist.com/2018/10/29/60-out-jumanji-review/#comments Mon, 29 Oct 2018 14:01:31 +0000 https://roomescapeartist.com/?p=69294  

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The elephant in the room.

Location: Los Angeles, CA

Date Played: August 24, 2018

Team size: 4-8; we recommend 4-5

Duration: 60 minutes

Price: $38 per ticket Sunday – Thursday, $40 per ticket Friday – Saturday

Ticketing: Private

REA Reaction

I was really excited to play Jumanji. It was clear that 60 Out had put a lot of effort into creating this game. I wish I could say that effort correlated directly to quality… but I can’t. I’m pretty sad about it.

The Jumanji escape room was a beautiful mess filled with interesting toys and striking set pieces. Far too many puzzles were broken; the game seemed littered with the remains of removed or adapted puzzles. The character/ special ability feature was too opaque to allow for deliberate character moments. Unfortunately, the problems overshadowed a number of great puzzles and interactions.

Finally, it looked like a jungle, but it didn’t feel like Jumanji. There weren’t moments of overcoming deep-seated character flaws… nor were there many meaningful references back to the film (the original or the sequel).

In-game: a monkey statue holding a torch flanked by two rhino statues.

Who is this for?

  • Adventure seekers
  • Scenery snobs
  • Best for players with at least some experience

Why play?

  • A detailed, unusual set
  • Nifty interactions
  • Some beautiful set pieces

Story

This licensed escape room loosely interpreted the story of the recent film sequel Jumanji: Welcome To The Jungle. Our group had all been sucked into a cursed jungle adventure video game.

Once we were in the video game, we each selected a character and received an ability based on that role.

Finally, we had to complete Jumanji before the game destroyed us.

In-game: a TV and game console in a 90s bedroom.

Setting

Jumanji kicked off with us hanging out in our friend’s bedroom. After we started the video game console and booted up Jumanji, we found ourselves in a jungle environment.

The bedroom was a fairly accurate recreation of Alex Vreeke’s ‘90s room from an early scene of the movie.

While the jungle setting didn’t specifically reference anything that I could recall in the film, it was a solid tropical jungle setting.

In-game: stone walls and pillars beside a collection of tree stumps.

Gameplay

60 Out’s Jumanji: Welcome to the Jungle was a standard escape room with a high level of difficulty.

One key feature was the role-based play. This created situations where only a specific player (or at least their wrist band) could complete a specific interaction.

In-game: a leather bracelet labeled "Dr. SB."

Core gameplay revolved around searching, observing, and making connections.

Analysis

+ There were some beautiful, eye-catching set pieces.

– An awful lot of interactions were broken, including some key moments that should have been badass. Looking around the set, it seemed riddled with ghost puzzles. This was frustrating.

In-game: a Jumanji board.

+ I kind of wanted to keep the Jumanji board.

– The character superpowers (activated with the wrist bands) were clunky. It was often difficult to tell which bracelet applied to which interactions and why. It was difficult to connect the characters and powers; everything seemed abstract. This whole portion of the game felt hollow.

In-game: a tree in a forrest.

+ The jungle setting looked pretty good. While it wasn’t perfect, wooded environments are some of the most difficult to create and 60 Out clearly put a lot into the set. I have to give them credit for this creation.

In-game: a TV and game console in a 90s bedroom.

– 60 Out put a lot of emphasis on Alex’s bedroom. This was a bafflingly faithful recreation of a set that received about 15 seconds of screen time in the movie.

+ There were a number of fun puzzles and interactions including a teamwork puzzle, a physical interaction, and one that wasn’t particularly challenging, but was beautiful and a delight to complete.

– The finale was overflowing with potential, but it fizzled when it barely worked. I’m still not sure how it was supposed to have functioned.

– To me, the core of any Jumanji story is a group of individuals helping one another overcome their weaknesses to discover their true strengths. It’s supposed to be personal, not just a jungle adventure. This was absent from 60 Out’s Jumanji escape room. I could forgive this if 60 Out had nailed other big moments from the movie, but it didn’t really do that either. Maybe they didn’t get to see the movie before having to design the game, if that’s the case, then this failure is on the studio as well.

Tips for Visiting

Book your hour with 60 Out’s Jumanji: Welcome to the Jungle, and tell them that the Room Escape Artist sent you.

Disclosure: 60 Out comped our tickets for this game.

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60 Out – Galaxy Quest Revisited [Review] https://roomescapeartist.com/2018/10/17/60-out-flight-pandorus-revisited-review/ https://roomescapeartist.com/2018/10/17/60-out-flight-pandorus-revisited-review/#comments Wed, 17 Oct 2018 14:01:03 +0000 https://roomescapeartist.com/?p=69295  

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Update 9/14/21: If you enjoy Galaxy Quest, we hope you’ll check out our interview with creator Brian Corbitt on The Reality Escape Pod.

[At the time of this review, this game was called Flight of the Pandorus.]

Our first ever re-review.

Location: Los Angeles, CA

Date Played: August 24, 2018

Team size: 2-6; we recommend 4-5

Duration: 60 minutes

Price: from starting at $40 per ticket for 2 players, to starting at $26.66 per ticket for 6 players

Ticketing: Private

REA Reaction

We weren’t planning to replay Pandorus. After hearing that it was essentially a different game within the same set that we knew and loved, however, we decided to give it another shot… and we were glad that we did. The new Pandorus was a significant improvement over its predecessor.

The basic information for this game exists in our previous review. In this re-review, we address the improvements, as well as some new areas to potentially refine.

The bottom-line: Pandorus went from a good game to one of the strongest games that we’ve seen in 60 Out’s substantial collection of games in Los Angeles.

In-game: the cockpit of the ship with green and red glowing lights and a countdown timer.

Who is this for?

  • Puzzle lovers
  • Scenery snobs
  • Sci-fi fans
  • Any experience level
  • Players who don’t need to be a part of every puzzle

Why play?

  • A brilliant sci-fi set cobbled together from unlikely and recycled components
  • Humor
  • Memorable sci-fi interactions

Analysis

+ We still loved the unique aesthetic of Pandorus. This time around, the game had been modified such that we always knew what was set dressing and what was an active set piece.

+ Gone were the repetitious activities from the previous game. There was one larger process puzzle, but it was brilliantly designed and didn’t stick around long enough to grow old.

In-game: a strange contraption with tubes running to it.

+ We had been a little perturbed last go around when we had unwittingly made a moral decision. 60 Out had cleared that up. Now we clearly understood our options.

– We encountered muddy audio. The various aspects of the soundscape clashed. This was particularly challenging when we received hints.

In-game: a small robot.

+ The tiny hint robot was adorable and strangely compelling.

– The diminutive droid’s scale was off for the room; it was easy to forget about him. This was a problem because talking with the robot was integral to both the gameplay and the humor of Pandorus.

In-game: green lasers emerging from the ship.

+/- 60 Out kept the best puzzle from the earlier version. We were thrilled to hang back and watch our teammates solve this one. Watching with another year’s worth of experience, however, we realized that this puzzle could have benefitted from some visual feedback.

Tips for Visiting

  • If you’ve already played Pandorus in an earlier version, it is now different enough that you can play it again. Bring some teammates who haven’t played the earlier iteration so that they can solve the 2 or 3 puzzles that reappear.
  • There is a parking lot around back.

Disclosure: 60 Out comped our tickets for this game.

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60 Out – Cartel: DEA Undercover [Review] https://roomescapeartist.com/2018/10/08/60-out-cartel-dea-undercover-review/ https://roomescapeartist.com/2018/10/08/60-out-cartel-dea-undercover-review/#respond Mon, 08 Oct 2018 14:01:34 +0000 https://roomescapeartist.com/?p=69296  

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I am the danger.

Location: Los Angeles, CA

Date Played: August 24, 2018

Team size: 2-6; we recommend 3-5

Duration: 60 minutes

Price: from starting at $40 per ticket for 2 players, to starting at $26.66 per ticket for 6 players

Ticketing: Private

REA Reaction

Cartel: DEA Undercover was at its best when it asked us to MacGyver our way through unfortunate circumstances, using situational clues. Although it sometimes felt hokey, 60 Out built tension through immersive design and delivered an exciting adventure.

If you play escape rooms for the adventure and you enjoy circumstantial puzzling, visit Cartel: DEA Undercover. Know that the scenario has some adult themes including drugs, violence, and torture.

In-game: a white van that protrudes from a steel wall.

Who is this for?

  • Adventure seekers
  • Breaking Bad fans
  • Any experience level

Why play?

  • Sense of adventure
  • Badass moments

Story

We were undercover agents who had built a partnership with the Juarez Cartel. The Cartel took a liking to the product that we were supplying them, and wanted to meet. Things went… poorly.

Our backup was too far away to help us. We had to escape.

In-game: A blood-soaked sheet beside a steel wall with blood and a water spigot.

Setting

Our first impression of Cartel: DEA Undercover was a van that was protruding through a wall in 60 Out’s lobby.

We found ourselves in a large and visually impactful outpost of the Cartel. This was one of those games where the reveals really mattered, so spoiling them would do a disservice to the player.

What you need to know is that it looked great… and in case you can’t tell based on the photos that we took, the subject matter of this game won’t be for everyone.

In-game: coke on a balance.

Gameplay

60 Out’s Cartel: DEA Undercover was an atypical escape room with a moderate level of difficulty.

Core gameplay revolved around searching, making connections, reaction time, and “hacking” our way through the problems we encountered. Most of the challenges were presented as real-life problems in need of a fix, rather than puzzles in need of a solution.

In-game: a steel door with a series of valves.

Analysis

Cartel: DEA Undercover surprised us early.

+ The adventure-style gameplay required us to make connections as we would in a real-life danger scenario. In these instances, gameplay was at its best.

– The more standard escape room puzzle gameplay was weaker. In one instance we experienced misleading cluing.

– One finicky piece of tech wasted a lot of our time even though we understood the goals of the interaction.

+ One late-game interaction built tension and upped the immersion of the experience as it added a feeling of desperation.

– Cartel: DEA Undercover needed a longer late-game audio track. Each time we heard it loop, it diminished the intensity built by the other interactions in the space. The mood flipped from tense to hokey… and the more we thought about what we were hearing, the worse the stereotype caricature sounded.

Cartel: DEA Undercover concluded with us as the heroes in a remarkably cinematic shot.

Tips for Visiting

  • There is a small parking lot.
  • Cartel: DEA Undercover involved adult themes including drugs, violence, and torture. If you can handle a modern cable TV crime drama, then you’ll be fine with this game.

Book your hour with 60 Out’s Cartel: DEA Undercover, and tell them that the Room Escape Artist sent you.

Disclosure: 60 Out comped our tickets for this game.

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60 Out – Da Vinci’s Secret [Review] https://roomescapeartist.com/2018/01/16/60-da-vincis-secret-review/ https://roomescapeartist.com/2018/01/16/60-da-vincis-secret-review/#respond Tue, 16 Jan 2018 15:01:41 +0000 https://roomescapeartist.com/?p=64359  

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That’s one big cryptex.

Location: Los Angeles, CA

Date played: December 1, 2017

Team size: 2-6; we recommend 4-6

Duration: 75 minutes

Price: It’s complicated

REA Reaction

We enjoyed Da Vinci’s Secret’s interesting and inventive puzzles. We wished 60 Out had focused a little more on evening out the scale of the space and conveying adventure. That said, we puzzled through some neat devices, which felt appropriately da Vinci.

Da Vinci’s Secret came highly recommended; it was a good escape room, but it didn’t quite live up to the hype.

Who is this for?

  • Puzzle lovers
  • Best for players with a least some experience

Why play?

  • Inventive puzzles
  • Giant cryptex
  • Tongue-in-cheek tone

Story

Upon the death of Leonardo da Vinci, his final mystery was bequeathed to his favorite student, Salai: a room filled with unusual puzzles. Could we unravel the clues and learn the secrets left behind by the Renaissance master?

That's one big cryptex.

Setting

The setting of Da Vinci’s Secret was earthy in tone. It had an assortment of artwork from Leonardo and a gigantic cryptex-like device under a glowing stained glass window. Most other props were small, made from wood, and frequently laser cut with intricate patterns.

Gameplay

Da Vinci’s Secret ran 75 minutes and was entirely focused on puzzling. While there wasn’t much adventure or intensity to speak of, it did offer a wide range of puzzle types.

Standouts

Da Vinci’s Secret included some intriguing set pieces. There was the giant cryptex, of course, as well as a few other interesting pieces to manipulate or observe.

When we solved puzzles, Da Vinci’s Secret responded with fanfare. We enjoyed this playful feedback. We’ve played many da Vinci-themed escape rooms, but never one as tongue-in-cheek as 60 Out’s.

60 Out created some challenging and satisfying puzzles that encouraged teamwork and cooperation.

We enjoyed the cohesive, laser-cut aesthetic of most of the props in Da Vinci’s Secret.

Shortcomings

The linear gameplay in Da Vinci’s Secret became frustrating because the escape room wasn’t appropriately gated. Many of the most interesting props were available for exploration long before we had the clues to solve them. New players, especially, will likely get hung up spending too much time on items they can’t yet solve.

The scale of this game felt off. The space was large, but the majority of the props were small. Especially when juxtaposed with something like a giant cryptex, the other props felt dwarfed by the largely unadorned gamespace. The set looked fine, but somehow it seem imbalanced.

Tips for Visiting

  • This 60 Out location has free parking around back.
  • There weren’t a lot of great food options in the neighborhood. Plan accordingly.

Book your hour with 60 Out’s Da Vinci’s Secret, and tell them that the Room Escape Artist sent you.

Disclosure: 60 Out provided media discounted tickets for this game.

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